Sunday, July 27, 2025

How Much Is Too Much Tabletop Terrain?

 

Napoleonic Peninsula War terrain on my table top

Click on all pictures to enlarge


Recently I stumbled across an interesting topic about terrain on the You Tube video blog:

Big Lee's Miniature Adventures Vpblog

Click this link to Big Lee's You Tube page (and click the subscribe button on his page) and have a listen. It only takes about 12 minutes and is worth the listen to this thoughtful presentation. Big Lee addresses the question "How Much Terrain Is Enough Terrain?" and it is something that I do not always think about because some of the elements of building a movie set on my game table are intuitive because I have been doing them for so long that set design becomes second nature to me.

Here are some of the topics that Big Lee covers. The comments are my own, not Lee's:


(1) How much terrain is enough on a war games table?

--- club game versus a big demo game: the big games tend to have more detailed terrain for the simple matter that we have more tabletop space to work with at a convention game. At the home/club level we are happy to get away with a little bit less which improves the playability of the game.

---- more always looks better: this is my philosophy for the most part. You can never have too many trees on a wargame table.

--- terrain as set dressing: Thanks to Big Lee, I have now started to think of myself as a movie producer and director rather than a host of a wargame at a convention. I like to view my table as the set of a big budget movie. I have to write a script (the game scenario), create game objectives (the story plot), be a casting director (collect, paint and provide the figures used in my game), and design the movie set (the game table).

--- game play/playability this is probably the most important thing to consider before you set up your table top terrain. A Hollywood quality (railroad setup) terrain looks good, but it can lead to a bad game if the terrain hinders the players from actually playing the game.  Do you really need to have that large woods in the center of the table, or can it serve its purpose better if the woods is set up along the edge of the table? Is that river down the middle of the table going to impede the play of the game or can you tilt your tabletop 45-degrees and move the river out of the center? If you are going to use a large mass of buildings, perhaps it would be better to set up the game as a skirmish game that takes place in the city. Can you shift some of your terrain pieces to the left or right that will create larger avenues for troop movement?

(2) Aesthetics

--- we all want to put on a good show: very true. I tend to go overboard on the vignettes and the little details as a way to display my sense of humor and convey to the players that this is not life or death, but simply a game.

--- pride of your collection and artistry: I admit that I like to 'show off' when it comes to setting the tabletop for a convention game. Conventions usually give me more tabletop acreage to display my figures and terrain pieces in a larger way than I can in the smaller confines of my Man Cave tabletop. A convention game always nags at me to add a little something more.

One of my favorite terrain set ups for the Seven Years War. A Cigar Box game mat with
lots of individual terrain pieces placed on top of the mat. Note how the road moves diagonally 
the table rather than in a simple horizontal and vertical axis.

(3) Balance too little versus too much

This is always the overarching decision to make when you are bringing your scenario to life as a three dimensional tabletop game. I find that if I have enough open avenues for troop movement then the game will flow much better and my gamers will enjoy a better playing experience. Then they will come back next year and seek out my game and play in it. 

The picture below, of my Hannibal game at home, shows the need for plenty of wide open space to move these large 54mm toy soldiers. A lot of terrain pieces in the middle of the table between the battle lines would hinder the play of the game.

(4) Realism balanced with playability

The longer that I have been in the hobby the more I want to do to make my terrain better. Many of my readers would say that I am already doing a pretty good job of it. But I feel that there is always room for improvement. The picture below shows one of my Seven Years War 28mm game set ups. There is plenty of realism when viewed from afar, and even more if one stoops down to table top level and views the terrain from the ground level. However, you will note that the center of the table provides plenty of room for game players to move their troops without running into difficult terrain. The left side of the picture has more terrain obstacles than the center, but even then, there are definite avenues of approach in those areas. I think that this picture illustrates a nice balance of realism with playability.

A photo of the SYW table shown in some of the previous pictures provides a nice
overview of the entire table. You can see that there is plenty of space in the center of the 
table for battle action whereas the ends and corners of the table have a greater clutter of more terrain.
Cigar Box Game Mats are topped with various terrain pieces: buildings, road sections, cornfields,
wooded areas, open fields and lichen scattered strategically around the table.

(5) Size of the table and scale determine what you need

This is not a big consideration for me because I have the good fortune to having a basement that can accommodate two parallel tables measuring 6ft by 12ft. For even larger games, I have a friend who has three gigantic 6ft by 32ft tables, parallel to each other, that we can use when we want to really go crazy on epic level wargames.

(6) Decorative versus Functional terrain

--- little items that have no in game effect but look good. As Big Lee says, we have to make our own judgement of what terrain is merely for decorative purposes and what we really must have (at a minimum) in the terrain to match up with the game. The picture of the Roman ship in port was something that I messed around with at home for the fun of it, but it did not become a part of my Hannibal game terrain for the simple reason that there was no need for it and I'd rather spend my tabletop space on open areas for the playing of the game. Looks great, but not very functional.

Not very useful terrain. It looks good, but is not really functional for my game.


(7) Does too much terrain slow down the game?

---- filling up the table with terrain without regard to movement. Yes this can be a problem, but once you have had the experience of playing in a game where the amount of terrain ruined a good time, then you likely won't allow it to happen again. Sure, I could set up a railroad display that would look fantastic, but the logistics of transporting such a game to a convention would stop me from attempting such a thing.


(8) One Third Rule? (only one third of table should be covered with terrain)

---- treat this as a starting point and then modify to fit your scenario. I had not heard of the One Third Rule prior to listening to Big Lee's pod cast. It does make intuitive sense and I have probably been setting up my game tables this way without even knowing it. Going forward I will be more cognizant of the amount of terrain that I place on my table.

---- think like a photographer or set designer; what tells the story of the battle : this is really a good piece of advice and this is probably my number one take away from Big Lee. The game needs to tell a story. I can improve my convention games by giving more thought to the story that I am trying to tell in my game. Below, here is someone who is one of the convention greats at telling a story with his games.

Jeff Wasileski is a master story teller who's games are always filled up at Historicon 
conventions. He is a great story teller and showman and his games always win awards
for good reason. One day I hope to play in one of his games or sit on the sidelines observing 
how he manages and runs his game. He is one of the best.


---- terrain that looks good and is functional: this goes back to our previous comments about the functionality of terrain. You have hit the jackpot if you can achieve both good and functional.

"Good terrain placed thoughtfully makes a big difference with your participating players" - Big Lee

A few of my own observations and opinions:

1) Trees - you can never have enough trees on your tabletop game. Trees look better in clumps of 3 to 6 (or more) rather than placing a single tree here or there around your tabletop.

2) Lichen - invest in several bags of lichen. Lichen is your friend and it will look any game table look better. You can use it to cover up the edges of table mats or terrain pieces. You can randomly scatter lichen around the table to break up the monotony of flatness that many game tables have. You can layer it in different colors to create a good looking effect.

3) Roads/Rivers - always have your roads and rivers running in diagonal directions instead of rectangularly on the table top. If you must have a cross roads in the center of your table, have the roads running at angles from the four corners of the table to where they meet in the center. Rivers should always curve somewhere on the table.

4) Buildings - Put your buildings in a cluster of three or more buildings to create a town. Place the buildings diagonally to one another rather than in a neat rectangle pattern. Put some large trees next to the buildings. I picked up on this idea at a military museum diorama in Dresden, Germany.

5) Table Corners - put your non-functional terrain (AKA "eye candy") in the four corners of your table. This keeps them out of the way of the main action where they would hinder, rather than help, your game. For example, put a little cottage and a sheep herder in the corner. Place a field hospital in another corner. Put a military headquarters or camp site in the corner and then fill the camp scene with all manner of camp followers and soldier vignettes.

6) Game Mats - invest in a good tabletop game mat. Green felt was ok in the Old School Days, but now you can purchase realistic looking ground mats for a manageable price and dramatically improve the look of your table. If you must stick with green felt, then purchase some cans of spray paint and mottle the felt with random patterns of lighter colors that hide some of the green and create a look of depth to your table.

7) Sand/gravel/railroad ballast - Several cans of Woodland Scenics fine railroad ballast can be sprinkled on top of your table mat to create roads. Take a pencil and score some wagon ruts into the ballast. When your game is over then it is a simple matter of scooping up the material and putting it back in the canister.



********************************************************************************

That pretty much covers the pod cast. Click the link above and hear it for yourself. You will be glad that you did.

Here are some more pictures that I pulled out of my photo library of wargame photos that illustrate some of the points made in this blog entry.

54mm French & Indian War stockade fort at the Gettysburg Toy Soldier store.


Cityscape for a small skirmish game. This fits on a 6ft by 5ft table.


A recent AWI game in my Man Cave.
Lots of open area for maneuvering, but sufficient terrain pieces to tell the story.


AWI terrain depicts a small farm on the edge of civilization. The pair of farmers working 
in the field tell their own story, yet their placement on the table does not interfere with the game.

The same AWI terrain as shown in the previous picture. I think that lots and lots of
trees can never look wrong on a game table. If you think that you have enough trees then get even more of them.

Here is a nice ACW vignette of a Union Army field hospital. The vignette was
set up in one of the corners of the game table so as not to interfere with troop movement.
We have a surgeon doing an amputation in most likelihood and a pair of stretcher
bearers are bringing another customer to the doctor. In the corner, some weary
orderlies are taking a short coffee break from the grisly task of caring for the wounded.

ACW terrain for 54mm figures from my Antietam war game.
Snake rail fences and lots of trees are essential to ACW games.

Another view of one of my SYW table tops. Note how I have placed the built up areas
in the corners of the table. The towns aren't entirely critical to the play of the game, 
but they provide some nice background and, dare I say, eye candy for the players.

I like to take "ground level" photos of my table top sets. They add a degree of realism to the photo.
This is one of my favorite pictures.

Same scene as the previous picture, but not quite as effective when the photo
is snapped from a higher level than ground level.

Individual vignettes are usually placed in the four corners of my table set ups.
This is where you can have some fun with your creativity.

Again, another built up area is placed in one of the corners of the table.
There could be some fighting here, but it won't determine the outcome of the game.


ccc

Saturday, July 26, 2025

Expeditionary Force 54mm/60mm Napoleonics

 

Expeditionary Forces 60mm British 95th Rifles. Work in progress.


I am back from Historicon (actually today marks a week since my last game) and I am already starting to think about the project for Historicon 2026. No PELAs won for me this year so I guess that I will need to "up my game" in the next round. Let's just say that I am really motivated now.

Prior to Historicon I purchased several boxes of Expeditionary Force ("EF") 54mm plastic Napoleonic figures and started on the 95th Rifles. The picture above is only a work in progress photo. I have not found a rifleman green color that satisfies me so I am still playing around with the color of their uniforms.

Each EF box of figures contains nine figures and you have to assemble them before priming. The arms, heads, back packs and haversacks all plug into the plastic torso so this isn't too difficult a task. The pictures below illustrate how to assemble the figures.




These are center company figures, which unfortunately come with Belgic Shako heads rather than the stove pipe shakoes that I preferred. Sigh...

I purchased one box each of center company, light company and center company command. The latter box has a couple of figures that can also be used for 95th Rifles officers. 

Center company with command figures added. Total of 13 figures here.

One of two mounted officers in the command box. I chose to add the cape and have
one hand holding a telescope- I intend to use him as one of Wellington's scouts in blue uniform.

Figures from the light company box

Center company plus command figures.

I haven't decided on the size of figures to use; I already have a nice collection of 28mm metal figures; I have ordered some of the Perry 40mm figures as well as a couple of 40mm Spanish buildings from Battle Honors; and I have these and some Armies In Plastic 54/60mm figures to paint.

28mm Advantages

I already have all of the figures that I will need for a grand skirmish game and I also have a large selection of 28mm buildings and terrain pieces that Herb Gundt made for me many years ago.

40mm Advantages

They are kind of a cross between 54mm and 28mm figures. They are bigger and easier to see than the 28mm figures and so they stand out on the table more. I can also use some of my existing terrain with 40mm figures.

54mm Advantages

Big plastic figures are relatively inexpensive and they are easy to paint and easy to see on the table top. Although they take up a lot of space on the table, my plan to limit the table size to 6ft by 15ft means that I cannot binge paint huge British and French 54mm armies. Also, the skirmish game doesn't take up as much space in my car for transportation to Historicon

So I am going to wait until all of my samples arrive in the mail, paint some samples, and then choose the scale for my game. No really, that's the plan.

The Coa River bridge

A picture of my 28mm table top set up.

Another view of the 28mm terrain.


cc


Tuesday, July 22, 2025

Wanted to Buy: Setting the Scene - Volume 2

 



I bought this magnificent book about how to make terrain for the Mediterranean areas of the world, but as is often the case, you can always see it when you don't need it and you can never find it when you do need it. I am in the DO NEED IT category and after several hours of searching, I have given up on the search and now must go about finding a way to purchase a new copy.

If you happen to own this book and would consider selling it to me, then I would be most grateful and I am willing to pay a handsome price for a copy.

Please leave a comment below or send me an email at: altefritz1740@yahoo.com

Setting the Scene book

Tuesday, July 8, 2025

Dealing From the Bottom of the Deck

 

My game deck of cards that I created.


Previously, I posted pictures of the deck of cards that I will be using in my "Who Killed Julius Caesar?" game at Historicon this year. Game Cards

It is Event #900 on Friday night at 7PM. There is room for six players in the game and unfortunately nobody has signed up for the game in the preregistration period. Hopefully when people walk past the game table they will take a look at it and then rush over to the onsite registration desk to sign up for the game.


The first person to sign up for the Caesar game gets a hug and a kiss from Sydney Sweeney. The second person who signs up get the same from me. And of course there is also some sweet looking game swag for the players. Game Swag

I only need one player to play the game as I will step in and play. Mrs. Fritz and I have been playing the game over the course of the past week and she agrees that the game is a blast. Last evening it was Brutus in the Bakery with the amphora. Apparently he invited his good friend Julius Caesar to the bakery for a chocolate chip scone and then clocked him on the noggin with the clay pot. Nasty business that.

Today I did a little more work on my deck of game cards. I decided that the cards would look better if they were printed on the front and the back sides of the card. Now the cards look darn near professional with the SPQR logo on the back side of all of the cards. I took them over to Staples to get them laminated so that they will hold up from frequent game usage.

The new backside (left) for the game card deck.


I also created some game handouts to give to passers by so that they can understand what the game is all about. These are being printed at Staples as I write this blog post.

All of the work for this particular game is done and put to bed. I still have a little bit of work to do for the skirmish game, "Romans, Come Out To Play-yay!".  I have another play test of my skirmish rules set for tomorrow so that I can tweak things a little bit.

A set of Roman Vigiles arrived yesterday from Speira in Sweden. The Vigiles were the Roman city police force. There are plenty of game tickets available for this game too, if you catch my drift.

Friday I pick up my rental car and start loading it up with boxes of soldiers and terrain. Then on Saturday it's off to good old Cleveland, Ohio for the first leg of my two day trip to Pennsylvania. On Sunday I arrive in Gettysburg and I will spend a couple of days visiting the battlefield with Ken Bunger. We have licensed battlefield guides arranged for both days. If you ever visit Gettysburg National Military Park then I highly recommend highering one of these knowledgeable battlefield tour guides.

ccc

Sunday, July 6, 2025

Hannibal! The War Game Advertisement

 


A shout out and thank you to Chris Gregg for creating this advertisement flyer for my Historicon game.


cc


Saturday, July 5, 2025

Video: Converting Clue into a war game

 

The murder suspects (L to R): Brutus, Livia, Claudia, Cato, Marcus and Gaius.

I have created a short 3-minute video about how I converted the popular board game "Clue" into a war game played with historical 54mm miniatures and 1/30 scale buildings on a table top. This is much more attractive than a one-dimensional board game with plastic tokens. I have posted the video onto my You Tube page so click on the link and listen to the soothing voice of the narrator- Me! Morgan Freeman and Kevin Costner had previous engagements and sent their regrets at not being available to do the voice over work.

Here is a link to my You Tube page where you can watch the video:

Clue - The War Game Version

I will be hosting this game at this year's Historicon convention on Friday July 18, 2025 at 7:00 PM (Event #900). The name of the game is "Who Killed Julius Caesar?" and is scheduled to last no more than one hour. This is a nice relaxed way to finish a long day of war gaming at the convention. The rules are easy to learn (it's the board game Clue, after all ) and it is a game that one does not have to take too seriously to enjoy. And most importantly, it's just  darn good fun to play!

Below is a link to the Table Top Events sign up page for all of my Historicon games this year:

Jim's Historicon Games Schedule

There are plenty of tickets available for all four of my war game events. They include two large table top battles, a smaller skirmish level game, and the fast and fun murder mystery game shown in this blog post.


A popular gathering place in my tabletop Roman city.

A funny thing happened on the way to the Forum...

The table top set up for the Clue game. It all fits into a 4ft by 5ft area.
Cigar Box Battle Mat cobblestones and the buildings are from DAF Architects & Associates LLC.


While the pre-registration of participants in my games has been less than I had anticipated, I am hopeful that the on-site game registration will send a few more players my way. So if you plan on attending Historicon this year, then please consider pre-registration enrollment in one of my games. I will be very grateful for your support. I promise that you will have a lot of fun playing in my games

And I am giving my players some nice swag to take home:


So please click on the link to my YouTube video and if you like the video, then please leave a comment and click on the Subscribe button on the You Tube site.

Sand, sandals, swag and fun! What more could you ask for?

Cheers,

Fritz


cc

Thursday, July 3, 2025

Independence Day Is Here: 250th Anniversary

 


You'll Be Back, Soon You'll See

Happy American Independence Day everyone!

Enjoy your day of parades, family gatherings and fireworks!


Here are some random pictures of Fife and Drum Miniatures Americans for your viewing pleasure:


General George Washington "The Father of Our Country"




South Carolina soldiers from Fife and Drum Miniatures




Daniel Morgan's Riflemen
Fife and Drum Miniatures

Mohawk Indians
Fife and Drum Miniatures





And finally, happy Fourth of July 
Nathaniel Greene meets John the OFM at the Savage Swann Inn


vv